Using Ableton Push 2

Some controllers have such rich capabilities that they deserve their own custom mapping implementations to exploit their capabilities as a show control interface. The Push 2 called out for such treatment, and thankfully in March 2016 Ableton published documentation which made that possible, and a mapping has been created. You can use it to do most of the things that you would use the web interface for, often with deeper control, since you can press multiple cue trigger pads at the same time, and they respond to variations in pressure.

Although this page discusses the second version of the Push controller, with a graphical display, there is also a page describing the original Push mapping, which is still fully supported.

Binding to the Push 2

Assuming you have an Ableton Push 2 connected to the machine running Afterglow and powered on, it will be noticed, identified, and activated as soon as you have set up the sample show. You will see a brief startup animation, and Afterglow’s Push 2 interface will appear.

For information about how to set up bindings without the sample show, or more details about how it works, see Setting Up Grid Controller Bindings.

Here is an overview of how the Push 2 mapping works, with details explained in the upcoming sections:

Push 2 interface

The most exciting innovation that the Push 2 adds to the already excellent Push experience is the color graphic display, and Afterglow can take full advantage of it, as this example shows:

Afterglow graphic animation

Show Control

Once you have the Push 2 bound to a show, it becomes a very direct and tactile way to monitor and control the cues and other aspects of the show.

The graphical display at the top of the Push displays the effects currently running, and can optionally display metronome information as well. If a cue was defined with adjustable variables for its effect, they will also be displayed, and you will be able to adjust them by turning the encoder above the variable.

The rightmost encoder, past the display, adjusts the show Grand Master, which controls the maximum brightness that any dimmer cue can achieve, so you can always use it to adjust the overall brightness of the show. As soon as you touch the encoder, the Grand Master level will appear along with a gauge representing what fraction of its maximum level is currently in effect, and both will be updated as you turn the encoder. When you release it, the display returns to showing whatever it was before.

Grand Master adjustment

As with other numeric values that you can adjust, while you are adjusting the Grand Master, the touch strip on the left hand side of the Push will light up in the same proportion as the circular gauge in the display under the encoder, and you can touch or drag on the strip to instantly set the level to whatever value you want.

The red button to the at the bottom left of the cue grid can be used to temporarily shut down the show, blacking out all universes that it controls, and suspending the processing of its effects.

Show stopped

Whenever the show is stopped, the button turns green to represent “Play”. Pressing it in this state restarts the show where it would have been had it not stopped.

Cues

Most of the space on the interface is dedicated to an 8×8 grid of color coded cue trigger pads, which provide a window onto the show’s overall cue grid. The Push 2 can be linked to the web interface so that both always display the same section of the cue grid, and the web interface can remind you of the names of the cues you are looking at, or it can be scrolled independently, allowing you access to more cues at the same time.

If you have more than one compatible grid controller, you can have Afterglow using all of them at the same time; each can be scrolled to different areas of the cue grid, and each can even be linked to a different browser window if you have that much screen space.

You can activate any cue shown by pressing its pad; running cues will light up, and darken again when they end. The effects which cues create will also appear in the display above the cue pad, from left to right, with the most recent effect on the right. The labels containing the effect name are drawn in the same color as the cue pad used to launch the effect, to help keep track of which is which. In the photo below, “Sparkle” is the most recent effect, and it has two variables, chance and Fade, which can be adjusted by turning the encoders above them. The chance value is changing because it is configured to also be adjusted through the pressure sensitive cue pad that was used to launch it.

Sparkle effect adjusting chance variable

To stop a running cue, press its pad again, or press the red End pad underneath its effect entry in the display. Some cues will end immediately, others will continue to run until they reach what they feel is an appropriate stopping point. While they are in the process of ending, the cue pad will blink, and the End pad will be labeled Ending. If you want the cue to end immediately even though it would otherwise run for a while longer, you can press the blinking cue pad (or effect Ending pad) again and it will be killed right then.

The colors assigned to cue pads by the creator of the cue grid are intended to help identify related cues. The same color is used in the cue label at the bottom of the graphical display, to help keep track of which cue came from where.

Some cues (especially intense ones like strobes) are configured to run only as long as they are held down. In that case, when you press cue pad, it lights up with a whitened version of the cue color as a hint that this is happening, and as soon as you release the pad, the cue will end. If you want to override this behavior, you can hold down the Shift button (towards the bottom right of the Push) as you press the cue pad, and it will activate as a normal cue, staying on until you press its pad a second time.

As noted above, cues can also be configured to take advantage of the pressure sensitivity of the Push cue pads, so that as you vary the pressure with which you are holding down the pad, some visible variable of the cue is altered. The strobe and sparkle cues in created by afterglow.examples/make-cues for the sample show work this way: the intensity and lightness of the strobe are increased by pressure, and so is the chance that a sparkle will be assigned to a light on each frame. You can see these variables change in the display above the cue’s effect name while you are adjusting them, as shown in the photo above.

Cues may be mutually exclusive by nature, and if they were created to reflect this (by using the same keyword to register their effects with the show, or specifying other effect keys in their :end-keys list), when you activate one, the other cues which use the same keyword are dimmed. This is a hint that when you activate one of them, it will replace the others, rather than running at the same time. In the photo below, the rest of the Torrent 1 fixed gobo cues (the leftmost blue cues) are dimmed because they would replace the running “T1 atom shake” cue.

Scrolling

The show will likely have many more cues than fit on the pad grid; the diamond of arrow buttons to the right of the top of the cue grid allow you to page through the larger show grid. If there are more cues available in a given direction, that arrow will be lit, otherwise it is dark. Pressing an active arrow scrolls the view one “page” in that direction. In the photo below, it is currently possible to scroll up and to the right:

Push 2 scroll diamond

If you hold down the Shift button, the arrows will scroll you as far as possible in the direction that you press.

The Page < and > Page buttons (toward the bottom right, just above Shift) allow you to scroll the graphical display left and right, to see and adjust all of the currently running effects, even though only four at a time (or three, if the metronome section is showing) fit in the display.

Pressing the Page < scrolls the display left, showing you older (or lower priority) effects, and > Page scrolls to the right, showing you newer and higher priority effects. Pressing these buttons while Shift is held will scroll as far as possible in the corresponding direction. (As illustrated in the photo below, in addition to lighting up the Page < and > Page buttons when there are effects off the screen in that direction, Afterglow draws < and > markers below the effect name labels at the corresponding edge of the screen.)

Push 2 page arrows

Effect Control

Effects, whether created by cues or other code, appear in the display area, and can be scrolled through and ended by pressing the corresponding red End pad which appears underneath them. There are many ways you can interact with running effects:

Numeric Cue Variables

If the effect was created by a cue that has numeric variables assigned to it, the variable names and values will appear above the effect name. The values can be adjusted using the encoder knob above the variable. For example, in addition to varying the sparkle chance variable using the pad pressure, as was done above, its Fade variable can be adjusted using the effect variable encoder above it. As soon as you touch the encoder knob associated with a variable, the gauge underneath its value brightens to indicate that you are adjusting it, and updates as you turn the encoder to change the value. In the photo below, the Confetti Dance cue’s Min Last variable is being adjusted.

Adjusting Min Last variable

And here is how the effect’s display section updates while the value is being adjusted:

Adjusting Min Last Animation

While you are adjusting the variable, the large touch strip on the left hand side of the Push lights up to show you where you are in the variable range, and you can touch and drag on the strip to instantly set the variable to another value.

Adjusting and touch strip

Most numeric variables will have values that grow from the bottom of the touch strip, but variables marked as :centered when created, like Pan and Tilt, grow from the center up or down. (Their graphical gauges grow from the center as well.)

Adjusting centered cue variables
Adjusting centered variable animation

If an effect has only one adjustable variable, it will take up the entire effect area, and you can use either encoder to adjust it, as when adjusting a gobo shaking function cue for the Torrent moving head spot:

Adjusting gobo shake cue

When you release the encoder knob, the adjustment graph returns to its normal brightness, and the touch strip deactivates.

This photo also illustrates the dimming of incompatible cues discussed above: The leftmost columns of blue cues all establish settings for the fixed gobo wheel of one of the Torrent moving-head spots. Since one of them is active (the T1 atom shake effect being adjusted corresponds to the bright blue button three rows down the second column), the others are dimmed to hint that pressing them would replace the active cue.

This dimming can also be seen in the web interface view of the cue grid:

Gobo cues

Boolean Cue Variables

If a cue has Boolean variables assigned to it, they will also appear above the effect name, with the current value showing as Yes or No. To adjust them you also start by grabbing the closest encoder. With a Boolean value, the adjustment graph is always half full, and you rotate it to the left for No, or right for Yes:

Adjusting a Down? cue variable
The Blade Saw cue in the photo is also an example of a cue that defines a custom visualization. Underneath its variable gauges, it draws an animated view of the previous and upcoming measure of time, with down beats marked in red as they are in the Metronome section. The visualization is a strip chart showing the dimmer level that the cue will establish at each point in time. As you adjust the cue variables, the visualization instantly updates to reflect your changes, helping you understand how they affect it.
Cue visualization animation

You can also use the touch strip when setting a Boolean variable; touching the top half sets it to Yes, while the bottom half sets it to No.

Adjusting a Down? cue with the touch strip visible
The Rainbow Pulse cue to the left of the one being adjusted is an example of a cue with no variables to adjust.

Color Cue Variables

If a cue has color variables assigned to it, they will also appear above the effect name. The currently assigned color value will be displayed as swatch and a six digit hexadecimal number, representing the eight bit red, green, and blue representation of the color value, #rrggbb. In this photo, a Color all cue with a color variable that starts out white has just been launched:

Cue with color variable

When an effect is displaying a color cue variable, the gauges beneath it represent hue and saturation values. (If the cue has only one variable, both of these will always be visible. Otherwise, only the one underneath the variable’s encoder will be visible until you start adjusting that variable, at which point the other color gauge will appear.)

Touching the associated encoder will open up a special color selection interface, which takes over the entire cue grid, as well as the effect cell:

Color adjustment palette

In addition to adjusting the color’s hue and saturation using the encoders above the effect, you can instantly jump to a color by tapping any of the pads in the grid, which form a palette of four saturation levels of hues spread across the rainbow. The four pads on the bottom right let you select white, medium gray, and black as color values as well, and the last pad displays a preview of the currently selected color, rather than doing anything when you press it.

If any pad other than the preview pad matches the currently selected color, it blinks (regardless of whether you chose that color by pressing the pad or by turning the encoders).

While you are holding the hue or saturation encoder, you can also use the touch strip to see and jump to any value in that encoder’s range. If both encoders are being held, the touch pad allows you to select saturations, since the touch pads already give you an easy interface for selecting hues.

Color selection animation

As soon as you let go of both the hue and saturation encoders, the palette disappears and the normal cue grid returns.

Scrolling Through Cue Variables

If a cue has more than two variables, even though you can only see two at a time on the Push, you can still check and adjust all of them. Whenever there are too many to fit, the rightmost pad just below the effect display will be lit white and labeled Next Vars > as shown below:

More than Two Cue Variables

In the photo, the Torrent Sine and Blade Triangle cues have more variables than are being displayed, while the Color all cue does not.

Each time you press a Next Vars > button, you will see the next two variables assigned to the cue. Once you reach the end of the list, it wraps back to the beginning. Grabbing an encoder above the variables will adjust whichever variable is currently displayed beneath it. (While you are holding encoders to adjust an effect’s variables, its Next Vars > button will be blacked out and disabled.)

Saving Cues

If you have made any adjustments to cue variable values, these are normally discarded when you end the cue; the next time it begins, it starts with the values that were configured in the show. You can change that by saving the cue’s variables. To begin, hold down the button near the bottom left of the Push 2:

Saving Cue Variables

While this button is held down, the red End buttons beneath the effect list disappear, and are replaced with the cue saving interface. If you have made any adjustments to a cue’s variables since it was started, a green Save button will appear (like the one beneath the Color all effect in the photo above). Pressing that will save the adjustments you made, so the next time you launch the cue, the adjusted values will be used.

When you save a color cue that is configured like the ones in the sample show, the color of the cue’s pad in the cue grid is updated to reflect the new color you have chosen. (Its color in the the web interface cue grid is updated as well).

Once you have saved a cue’s variables, while it is running, instead of a green Save button, you will see an amber Clear button (like the one beneath the Torrent Sine effect in the photo). Pressing that will remove the saved values, so the cue goes back to its original configuration.

If you save a cue’s variables, and then adjust them further, the Save button returns, allowing you to save your new values. If you don’t, the values you saved earlier will be used the next time you start the cue.

If a cue’s variables have neither been saved nor adjusted, no Save or Update button appears (like for the Blade Triangle effect in the photo). Of course, while saving cues, you can still scroll though their variables using the Next Vars > buttons.

Once you release the button, the save interface goes away, and the effect End buttons return.

Save interface animation

Metronome Control

The top left section of the Push lets you view and adjust the Metronome that the show is using to keep time with the music that is being played. Since Afterglow’s effects are generally defined with respect to the metronome, it is important to keep it synchronized with the music. When active, the metronome section takes over the leftmost quarter of the graphical display (so there are room to see only three effects, rather than the normal four). To toggle the metronome section, press the Metronome button. It will appear if it was not showing, and disappear if it was there. The Metronome button is lit more brightly when the section is active.

The metronome section shows the current speed, in Beats Per Minute, of the metronome, and the Tap Tempo button label flashes at each beat (this flashing happens regardless of whether the metronome section is visible in the text area). The metronome section also shows you the current phrase number, the bar within that phrase, and the beat within that bar which has been reached.

Metronome section

Finally, below the beat and BPM displays, there is a visualization of the passing beats, bars, and phrases. The beats are drawn in white, with their phase increasing until the next beat hits. In a layer beneath them, the measures (bars) are drawn in red, and beneath those, the phrases in blue. The current moment in time is centered in the visualization with a stationary line to mark it, and there is room for one measure before and after the line. A full phrase doesn’t fit, but you can see its phase gradually growing until it ends.

One phrase of metronome animation

The most basic way of synchronizing the metronome is to tap the Tap Tempo button at each beat of the music. Tapping the button aligns the metronome to a beat, and if you tap it three or more times within two seconds of each preceding tap, sets the metronome’s BPM. Tap it as you hear each beat of the music, and after three or more taps, the speed of the metronome will be approximately synchronized with the music.

Once the tempo is correct, you can tell Afterglow which beat is the down beat by holding down the Shift button while pressing Tap Tempo. This combination does not change the tempo, but tells Afterglow that the moment when you tapped the button is the down beat (the first beat of a bar).

You can also adjust the BPM by turning the BPM encoder, which is the encoder right above the Metronome button:

BPM encoder

While you are holding this encoder, the BPM gauge brightens, along with the BPM digit after the decimal point, as a visual reminder of what value you are adjusting. Turning the encoder clockwise raises the BPM, turning counterclockwise lowers it. While the metronome section is showing, you can also use the encoder above the BPM value to adjust it. But you can grab the dedicated BPM encoder above the Metronome button even when the metronome section is not showing, and it will appear while you have the encoder in your hand, so you can adjust the BPM quickly, and then get back to what you were doing.

If you press the Shift button, the BPM encoder can be used to adjust the BPM by whole beats rather than tenths. While Shift is down, the BPM value before the decimal point will be brightened, rather than the digit after it, and the BPM will change ten times as quickly when you turn it. You can switch back and forth in the middle of your adjustments by pressing and releasing the shift key at any time.

BPM adjustment animation

In order to make longer chases and effects line up properly with the music, you will also want to make sure the count is right, that the beat number shows 1 on the down beat, and that the bar numbers are right as well, so that the start of a phrase is reflected as bar number 1. In addition to using Shift with Tap Tempo to set the down beat, you can adjust the current beat number using the beat encoder, the encoder above the Tap Tempo button:

Beat encoder

While you are holding this encoder, an endless circular gauge appears below the beat information, and the beat number is brightened, as a visual reminder of what value you are adjusting. Turning the encoder clockwise jumps to the next beat, turning counterclockwise jumps back to the previous one. As a tactile reminder that you are adjusting whole beats, this encoder moves with a distinct click as it changes value, while the BPM encoder turns smoothly as you scroll through fractional BPM values.

While the metronome section is showing, you can also use the encoder above the Beat value to adjust it. But you can grab the dedicated Beat encoder above the Tap Tempo button even when the metronome section is not showing, and it will appear while you have the encoder in your hand, so you can adjust the beat number quickly, and then get back to what you were doing.

If you press the Shift button, the Beat encoder can be used to adjust the current bar within the phrase instead of the current beat. While Shift is down, the bar will be brightened instead of the beat, and turning the encoder will jump that value forwards or backwards:

Beat adjustment animation

If you know a phrase is about to begin, you can press the red Reset button in the metronome section right as it does. This will reset the count to Phrase 1, Bar 1, Beat 1.

Trying to keep up with tempo changes during dynamic shows can be tedious, so you will hopefully be able to take advantage of Afterglow’s metronome synchronization features. If the DJ can send you MIDI clock pulses, or you can connect via a Local Area Network to Pioneer professional DJ gear to lock into the beat grid established by Pro DJ Link, Afterglow can keep the BPM (with MIDI) and even the beats (with Pro DJ Link and the Traktor Afterglow Beat Phase controller mapping) synchronized for you. The Sync button in the Metronome section (showing Manual sync in these photos) will eventually allow you to set this up, but that is not yet implemented, so for now you will need to use the web interface to configure it.

The button does already change color to let you know the sync status: amber means manual, green means successful automatic sync, and red means a requested automatic sync has failed. It is likely that a future release of Afterglow will let you press this button to choose your sync source.

Once your sync is established, the meaning of the Tap Tempo button changes. If you are using MIDI clock to sync the BPM, it becomes a Tap Beat button, which simply establishes where the beat falls. If you are locked in to a Pro DJ Link beat grid or using the Traktor beat phase mapping, the beats are automatically aligned for you so, it becomes a Tap Bar button which, when pressed, indicates that the current beat is the down beat (start) of a bar. (Similarly, if you press the metronome Reset pad while synced to a Pro DJ Link beat grid or Traktor beat phase, the beat itself will not move, but the beat closest to when you pressed the pad will be identified as Beat 1.) In these sync modes you can also use the Shift button to align at the next bigger boundary: If tapping would normally move the bar, shift-tapping will move the phrase.

If you try to adjust the BPM encoder while sync is active, it will have no effect, and Afterglow will point at the sync mode to explain why it is ignoring your adjustments.

Sharing the Push 2

If you are using Afterglow at the same time as Ableton Live, you can switch back and forth between which has control of the Push by pressing the User button. If Live is not running when you press User, the Push interface will simply go blank (except for the User button itself), until you press it again, at which point Afterglow will light it up.

Future releases will take advantage of more of the buttons on the controller.